WebIn the future you can say you are going to cure Austin, get out of dialogue, use the cure on yourself, then get back in dialogue quickly and hand over a non existent cure. Austin will still be cured, you'll get all the rewards, and you won't have to suffer from a tiny HP penalty. Or just dismiss your companions and be super sneaky. 2 WebReload a save and don't let the mole rats touch you. Using the spray and pray SMG or explosives is a good way to prevent this. "Deep into that darkness peering, long I stood there, wondering,...
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WebNov 11, 2015 · To not get the disease, you must NOT get hit by any molerat. While that seems easy enough, they were cruel enough to make it so you ALSO get the disease if … WebDec 10, 2024 · There are four main ways to cure diseases in Fallout 4: using chems, radiation therapy, surgical repair, and natural immunity. Let’s take a look at each one in turn. Chems are probably the most common way to cure diseases in Fallout 4. primary siding
350+ hours on this game and I for the first time beat this quest ...
WebJan 12, 2024 · Taking the cure obviously removes both the perk and the debuff. INSTALLATION If you are installing this on a character who already has molerat disease, you will need to reinfect yourself with the console command player.equipitem 249690 to give yourself the perk. This isn't 100% required; you will still have -10 health and no icon … WebChems add +7% to the DRP. These include Buffout, Calmex, Daddy-O, Day Tripper, Fury, Jet, Med-X, Mentats, Overdrive, Psycho, and X-Cell. Fighting infected enemies will add +5% to the DRP if hit in combat. Swimming in contaminated water will add +3% to the DRP. The effect stacks every 2.4 game hours (10% of the game day). WebAlternatively, one can use the console command player.dispelallspells to remove it, though this will also remove other permanent status effects one might want to keep. Only the Vault 81 lab mole rat can cause the … primary sim card